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Old Dec 17, 2007, 03:07 AM // 03:07   #21
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I had a different take on the OP. I thought he was referring to the effects of interrupts and how they do so many different things, but don't have one that heals you. Like:

[skill]Power Leak[/skill] E-Denial
[skill]Power Block[/skill] Shutdown
[skill]Power Spike[/skill] Damage
[skill]Power Drain[/skill] / [skill]Leech Signet[/skill] Energy Gain

But there's not one for health gain. I think that's what the OP was getting at. Don't know that they NEED one, per se, but that's just my interpretation of it.
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Old Dec 17, 2007, 03:10 AM // 03:10   #22
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I agree with DRGN's interpretation of the OP and think that it'd be neat to have a skill that gives 60..100 health per interrupt, although that's more sardelac material.
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Old Dec 17, 2007, 03:15 AM // 03:15   #23
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[skill]drain enchantment[/skill] comes pretty close.

Also you gain health, but its now shown.

Heres the link.
http://gw.gamewikis.org/wiki/Image:D...nchantment.jpg

Last edited by Moonlit Azure; Dec 17, 2007 at 03:17 AM // 03:17..
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Old Dec 17, 2007, 03:17 AM // 03:17   #24
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It's probably been considered in the past and discounted because of balance issues, I suspect we will never know.

Mesmers are supposed to be the masters of manipulating the raw magical forces so they tend to be expert in using the energy available in many ways.

Usually this is to prevent others from using magic to punish them for doing so by some kind of overload I guess, or to gain energy back from these effects.

They appear to lack the ability to gain anything directly from death as Soul reaping does or to use their power to heal as monks do.
This is a little strange as all the other classes can do it so presumably there is nothing "spiritual" about the skills its all just basic magic.

This is of little matter since they can do this by secondary means, this is more effective anyway since its a real pain to be under some form of degeneration with all the enemies dead.
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Old Dec 17, 2007, 04:07 AM // 04:07   #25
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Yeah, DRGN gets my point. I don't know how good it should be, but for some reason, interruption for mesmers seems like it needs a heal to me.

Quote:
Originally Posted by Arkantos
Rangers don't get a heal for spreading conditions/interrupting, warriors don't get a heal for dealing damage, paragons don't get a heal for using a chant (unless that chant has something to do with a heal), necromancers don't get a heal for using hexes (unless you consider hexor's vigor as a heal), assassins don't get a heal for spiking. Point?

Paragons get mending refrain, finale of restoration, and chorus/song of restoration.

Warriors have ViM at least. Lion's Might is close to being a heal that they can use based on what they are doing anyways.

Rangers get predatory season/bond and healing spring. :\

Necros have a lot of health stealing skills, if not a skill that heals on hexes.

Monks have Vigorous spirit even if it stinks.

Sassis get way of perfection.

Els have a pair of heals on cast.

Rits have boon of creation.

Dervs have avatar of dwayna and mystic vigor.


I know a lot of the skills in that list aren't that great or have conditions attached to them, but they can serve has heals amoung the normal course of action.

Quote:
Also, mesmers get a heal for e-denial (ether feast), and as you said e-denial is one of the things mesmers are good at.
I actually said that mesmers had an e-denial interrupt.
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Old Dec 17, 2007, 04:19 AM // 04:19   #26
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You've basically shown that each class has a way to heal as a result of another action. Mesmers have these skills too (Drain Enchantment). Well done.

There isn't another selfheal (a particularly useless one, since interrupting for a heal is not only less controllable but relatively undesirable) because there isn't. You might as well ask why Ritualists don't have Channeling Attunement.
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Old Dec 17, 2007, 04:24 AM // 04:24   #27
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Quote:
Originally Posted by Arkantos
assassins don't get a heal for spiking. Point?.
[skill]Way of Perfection[/skill]

*Ahem*
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Old Dec 17, 2007, 04:25 AM // 04:25   #28
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Quote:
Originally Posted by Made In Ascalon
[skill]Chorus of Restoration[/skill]

You should probably actually read the skill.
Mixed up the skill, seeing as lots of paragon skills have chorus and resoration in them. My bad

Quote:
Paragons get mending refrain, finale of restoration, and chorus/song of restoration.

Warriors have ViM at least. Lion's Might is close to being a heal that they can use based on what they are doing anyways.

Rangers get predatory season/bond and healing spring. :\

Necros have a lot of health stealing skills, if not a skill that heals on hexes.

Monks have Vigorous spirit even if it stinks.

Sassis get way of perfection.

Els have a pair of heals on cast.

Rits have boon of creation.

Dervs have avatar of dwayna and mystic vigor.
I don't think you understand what I'm trying to say. Take eles for example. Eles mainly use spells. AoR is a skill that heals them for using a spell. Dervishes are melee with lots of enchantments. Mystic regeneration heals more for every enchantment on you. Warriors use melee to deal damage. There is no skill that's close to "The next time you deal damage with a melee attack you gain xx health". A monks job is to heal people, vigorous spirit has nothing to do with monks healing. I understand what you're getting at, but I believe you're not understanding what I'm trying to say. I'm not trying to say that some classes don't have self heals, I'm trying to say not all professions have self heals that have something to do with what they're specialty is.

Quote:
[skill]Way of Perfection[/skill]

*Ahem*
Was using spiking as an example. I overlooked the fact that a sins specialty is critical hits because I'm full of fail.

Last edited by Arkantos; Dec 17, 2007 at 04:29 AM // 04:29..
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Old Dec 17, 2007, 04:28 AM // 04:28   #29
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A skill I see that's missing is an Empathy/Backfire for shouts/echoes/chants.
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Old Dec 17, 2007, 04:48 AM // 04:48   #30
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Quote:
Originally Posted by DRGN
I had a different take on the OP. I thought he was referring to the effects of interrupts and how they do so many different things, but don't have one that heals you. Like:

[skill]Power Leak[/skill] E-Denial
[skill]Power Block[/skill] Shutdown
[skill]Power Spike[/skill] Damage
[skill]Power Drain[/skill] / [skill]Leech Signet[/skill] Energy Gain

But there's not one for health gain. I think that's what the OP was getting at. Don't know that they NEED one, per se, but that's just my interpretation of it.
Realize a pattern there? It's that they all affect energy.
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Old Dec 17, 2007, 04:54 AM // 04:54   #31
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Quote:
Originally Posted by Moral55
Realize a pattern there? It's that they all affect energy.
I don't get how disabling skills and damage is related to energy, but o.k.
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Old Dec 17, 2007, 05:04 AM // 05:04   #32
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Quote:
Originally Posted by Sister Rosette
[skill]Way of Perfection[/skill]

*Ahem*
You have got to be joking

Quote:
Originally Posted by Arkantos
Was using spiking as an example. I overlooked the fact that a sins specialty is critical hits because I'm full of fail.
Someone full of fail?
Sweet, someone almost as lame as me!
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Old Dec 17, 2007, 05:07 AM // 05:07   #33
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Quote:
I don't get how disabling skills and damage is related to energy, but o.k.
Then you're misinterpreting what Anet thought Mesmers were for. They thought Mesmers were for stealing Energy, to a Necro's stealing health, at least, that's how I interpreted things. If you look at it that way, they DO have a self-heal for what their class is "good at".

Of course, the Blood line is trash, e-denial doesn't work well when you can keep your team running on your 4 pips of regen, not to mention low energy sets, a lot of the sin's critical hit-based skills are trash because people found out long ago that a sin can't tank, etc. etc. Anet was wrong about a lot of things. They probably envisioned Elemental Attunement fueling multi-element builds, rather than being used to spam expensive skills. I doubt they saw 55 monks coming. The list goes on.
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Old Dec 17, 2007, 05:36 AM // 05:36   #34
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Quote:
Originally Posted by Onarik Amrak
A skill I see that's missing is an Empathy/Backfire for shouts/echoes/chants.
Closest you can get is Ulcerous lungs.
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Old Dec 17, 2007, 05:44 AM // 05:44   #35
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Quote:
Originally Posted by ensoriki
because there not supposed to >.>
odd huh?
your also missing KD
KD as in knockdown? Try Psychic Instability.
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Old Dec 17, 2007, 09:59 PM // 21:59   #36
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Quote:
Originally Posted by Arkantos
Rangers don't get a heal for spreading conditions/interrupting, warriors don't get a heal for dealing damage, paragons don't get a heal for using a chant (unless that chant has something to do with a heal), necromancers don't get a heal for using hexes (unless you consider hexor's vigor as a heal), assassins don't get a heal for spiking. Point?

Also, mesmers get a heal for e-denial (ether feast), and as you said e-denial is one of the things mesmers are good at.
Ranger do get several healing skills compared with Mesmers: Healing Spring, Melandru's Resilience and a couple from pets; including one from pet damage.

Warriors get health AND energy from Victory is Mine, by spreading conditions.

Paragon chants are often buffs that do heal...saying "unless its a healing chant is as silly as saying no monks heal without healing spells)

...and Necromancers get an assload of health from hexes (read the descriptions, a LOT of life-stealing).

I think the OP has a valid point...there are not many self-heals for the mesmer without picking one from a secondary profession. Most professions have a few at there disposal or ways to negate damage. The mesmer, being focussed mainly on energy, has to be a wiley bugger and avoid damage much the same way an elementalist does. It is all part of the price to pay when weilding their kind of power. I don't think it unbalanced, mind you. I do see it as an interesting point though...How many healing skills per profession....? Hmmm...Mahap, I'll chance a gander and get back to it.
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Old Dec 17, 2007, 10:10 PM // 22:10   #37
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There are also tons of useless skills.

It's not a big deal that memers don't have one, but it does raise the question: Why not? It makes more sense than a skill that heals by removing an enchantment, which really should probably stay exclusive to Monks, but what do I know?
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Old Dec 17, 2007, 11:13 PM // 23:13   #38
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Quote:
Originally Posted by Onarik Amrak
A skill I see that's missing is an Empathy/Backfire for shouts/echoes/chants.
Look up cacaphony. The problem with it though is that its only limited to paragons and warriors, so its not really that usefull, whereas backfire affects every class that casts spells, and empathy affects anyone that attacks.
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Old Dec 18, 2007, 12:35 AM // 00:35   #39
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one obvious memser skill missing is mirror image(illusion of self).
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Old Dec 18, 2007, 01:06 AM // 01:06   #40
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Conjure Ebon, Or Conjure earth, now thats a missing skill....healing interupts, sounds kinda jaky
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